Attack Mechanics: Different weapon types are better suited for different stats. Swords, axes, bare hands, and most standard weapons rely on Strength. Daggers, rapiers, bows, spears, and other such weapons rely on Dexterity (mislabeled as Agility in the previous post because I'm smart like that). Lastly, wands, staves, and other essentially non-weapons are the domain of Magic. At present, attacks are decided by opposed stat checks. In this case, a Strength attack by Jamie needs to meet or exceed a Strength roll by Raine. (This system is VERY likely to change. Potentially before this fight even ends.)
Jamie: Roll 3+2(Str modifier)= 5
Raine: Roll 6+0(Str modifier)= 6
Raine wins the defense check.
Raine was startled by her opponent's swift approach. Whoever this woman was, she was fast! The mage barely had time to react before the red-capped girl was upon her, punching and pulling at her robes! Panicking slightly, Raine pulled away with all her might (for what that amounts to), squirming to break free. To the redhead's amazement, she found herself slipping away from the assault!
Stepping back quickly, Raine brought her hands up in a defensive posture. "You're a fast one." the mage said. "I've gotta be more careful."
Raine watched the other woman intently. She was -not- about to lose her first fight, not with the Queen watching! Looking for an opening, Raine quickly attempted to close the distance once more, fire erupting along her palm. If she connects, she'd aim to grasp and burn off one of the fastenings of Jamie's leather jerkin.
Raine: 1+3(Int modifier)=4
Jamie: 3+0(Int modifier)=3
Raine... does not win.
A 1, no matter the modifier, is considered a "critical failure". For this round (or until a better idea is implemented), this means that Raine's attack fails to connect, and leaves her more vulnerable to attack! Jamie's next attack gains a +2 modifier to hit Raine.
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