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Old 03-21-2012, 06:31 PM
Meepo Meepo is offline
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Murplefleem, that is fine. Go ahead and post your ideas here, and we'll see what we can make of them. Here's another little piece of quick writing I put together, which details more advanced weapons.

(By the way: Does anyone have an idea of where we might play this game? Would it be okay to play it here, you think? If so, we could potentially start up a test-duel between two or more characters more or less right away...)

Weapons!

The following optional rules detail more advanced use of weapons. Normally, a weapon is a mere cosmetic detail, one which neither adds or subtracts any bonus for a character. With these rules, however, characters can purchase more powerful weapons which have an in-game representation.

A Weapon is purchased as a Garment, costing any amount between 1 and 6 points of starting Energy. Like any Garment, it may be targeted by an Attack to Strip, representing an attempt to disarm the character of her weapon. Unlike a Garment, though, a character can recover her weapon after she loses it – to do so, she must spend her next action recovering the weapon, and may take no other action. Additionally, she must pay a number of Energy Points equal to the cost total of the Weapon - if she fails to do so, the weapon is somehow outside her reach. Perhaps an enemy stole it, or it ended up too far away for her to recover.

In exchange for this sacrifice of Energy Points, a weapon comes with a boon. Decide whether the weapon boosts Body, Cunning, or Magic-based attacks. Whenever a character makes an attack of this type and is using the Weapon, she enjoys a simple bonus: If the d6 comes up showing a number equal to or lower than the weapons' point cost, add a +1 to the result. A weapon rated 6, thus, always grants a +1 bonus.

EXAMPLE: Mira the Tempest has a short sword, which her player sets to being worth 2 points. Mira makes a Body-based Attack to Strip against Sophie the Sorceress using this sword. She has 3 points of Body, and spends no Energy Points on the roll. The GM rolls a d6, and it comes up a 2. This is equal to the short swords' cost, so the die roll is treated as a 3 instead. This plus Mira's Body rating of 2 is exactly 6 – the attack barely hits!
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