System seems good -- its solid, simple, and leaves a lot of room for improvising rules in more complex situations that can be resolved with a simple d6 roll. I love the variants such as the last ditch attacks and the rock paper scissor dynamic. And I'm sure we can tweak it after a bit of playtesting if anything feels 'broken'. I don't predict any min/maxing or powerplaying will really be possible in such a simple system, plus, with close GM moderation, it shouldnt be an issue. We're in this for the fun, no?
4 people, including the GM, seems like a good number to start things off... any fewer and we risk hurting the fun, though it might be better to test with fewer people at first? Any more than 4-5 and we start to bog things down, IMHO (having done a lot of tabletop rpg).
As for the female character thing... I think anyone who has written some ENF fiction should have no problem exercising "cognitive dissonance" as Meepo said. I'm not gonna be question who actually IS and who ISN'T a girl IRL, and it's not really the point, is it? Plus, it seems like an 'all or nothing' proposition. If, for instance, I decide I want to control Christie the Grey Witch in some sort of power-reduced form (amnesia or some sort of curse strips her of her usual immense powers) I would feel wayyyy more self conscious if the other few characters were non-strippable males. What fun is that, after all? Anyone participating in Zapp's Enfwar should understand this, although there was the clever device of dividing the 'players' from the 'actors' by suggesting that the girls are actually receiving commands from their players...
I'd almost prefer a chat room based situation with 'live' dice rolls -- waiting for dice rolls and resulting posts in a forum format would drag the pace to a crawl. That said, if that 's the only practical way to do it (besides scheduling meet times and whatnot for chatroom style play) then that's what we gotta do! Just gotta find the appropriate forum...
If it goes on long enough, leveling should most certainly be a thing!! How is Christie supposed to earn her powers back if not, after all? hehe...
Speaking of, once characters have been loosely made, I fully endorse a system of special powers... even if it's something simple like "once per session you can expend a burst of heroic energy which allows you to 'spend' more energy on a single attack, or something like that based on your character's theme... A cunning character might be able to spend energy to raise their defense against one attack, and so on...
let's give the character creation system a try and see if I understand it, eh?
Name: Christie Grey
Attributes:
Body:1
Magic:2
Cunning:1
Energy: 20 (15)
Defense: 5
Clothing: Circlet (0 pt), Sandals (1 pt), Tattered dress (3-4 pts?), Skimpy panties (1 pt), Claw bracers (0-3 point weapon accessory?)
Exp: 0/0
Potential attacks?: Weapons and spells could be chosen at character creation, and possibly provide a bonus to attacks to the tune of 1-3 (depending on what kind of sacrifices you make at character creation to 'purchase' them or how hard it was to find them along the quest), with spells costing energy but having a high payoff. And depending on how complicated we wanna make this, spells, attacks, and defensive maneuvers could have additional effects. E.g. Christie decides to create a shockwave of force emanating out from her person. The attack costs five energy but adds a 3 to her attack and a 2 to her defense for the round. The GM could also rule that the attack has a reduced cost because it might affect friendly targets, or he might increase the cost based on the number of opponents it's supposed to hit.
tl;dr: Love this idea, the system looks like it'll work fine, here's my character, when do we start???
Last edited by cerindclvr; 03-21-2012 at 04:16 PM.
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