More material
In this post:
*Rules for defeating enemies without stripping them, such as by teasing, tickling, or humiliating them.
*Rules for character advancement
*Two new types of characters: Non-Strippable characters, and Non-Combatants. These follow special rules.
Next project:
*Writing some nifty powers to allow for further character customization. Call 'em feats, powers, disciplines, or whatnot - the intent is to give the characters special tricks that only they have access to. Likely such tricks should favour characters with a more even spread of Stats, since having a single high Stat is currently the best offensive option.
Exhausting beyond 0 Points: A Different Kind of Defeat
A particularly sadistic character can continue to Exhaust a character after she's reached 0 Energy. Doing so represents more extreme distractions, such as pain, burning humiliation, or irresistible lust.
When an Attack to Exhaust hits a character with 0 Energy Points, the attacker declares that she's targeting one of her opponents' Stats. If the result on the roll, after subtracting Defense, is equal to or higher than the targets' chosen Stat, that Stat is temporarily reduced by one point due to distractions. A character reduced to a rating of 0 in all Stats becomes helpless, and is completely at her attackers' mercy.
Stats reset to their normal value as soon as the character gets enough rest to recover her Energy Points.
Stat reduction does not impact Energy Point total, nor does it impact Defense. This is relevant for Non-Strippable characters (see below).
Example: Mira has reduced Sophie's Energy to 0 due to successive Attacks to Exhaust. Confident that she can win this fight, Mira decides to toy with her enemy a little bit. She makes an attack with Cunning, representing her belittling and mocking Sophie's tiny breasts. The attack is successful, and Sophie is overcome with rage, unable to focus on her spellcasting – Sophie's Magic is reduced by 1 point. Should Mira continue to belittle and scorn Sophie until all her Stats fall to 0, the once-proud sorceress would be overcome with shame and anger, and Mira could do whatever she pleased with her - all her attacks against Sophie would be automatically successful.
Character Advancement
It is possible to advance ones' character in Chronicles of Enferia, by raising their Stats – thereby directly impacting their Defense and their available amount of Energy. As with many other tabletop RPG systems, to advance your character you must collect Experience Points, which you can then use to purchase upgrades.
Spending Experience Points
To increase one of your characters' Stats, you must spend experience points equal to the new Stat rating times five. So, to raise a Stat from 2 to 3, you must spend 15 experience points. To raise a Stat from 0 to 1, you only need to spend 5 Experience Points.
Designers' note: Since having a single high Stat allows more powerful attack rolls, it is more expensive to raise a high Stat than a low Stat.
Earning Experience Points
GM's are encouraged to “wing it” a little with experience point awards. Since this game is primarily designed for online play, it is less designed with typical RPG “sessions” in mind. That said, here are some guidelines for experience point awards for individual characters:
Stripping a weaker character (one with 2 or more lower Stat total): 1 Experience point
Stripping a character of same strength (Stat total within 1 point of each other): 2 Experience points
Stripping a stronger character (one with 2 or more higher Stat total): 3 Experience points
Meeting a significant story goal (such as winning a tournament): 3 Experience points
Humiliating an enemy beyond merely stripping them: 1 bonus Experience point (GM's discretion)
Furthering a relationship (love, rivalry, etc.) with another player character: 1 Experience point
When characters work together in groups, assign the point total to the entire group, and split it evenly – except the reward for furthering a relationship, which applies only to the two characters doing it (if you know what I mean).
Different Types of Characters
This section describes types of characters that are different from standard player characters. There are two such basic types:
Non-Strippable Characters
Some characters (usually males) are not subject to the usual stripping rules. These characters may not be stripped, though they can be Exhausted and Grappled as normal. A Non-Strippable character works by slightly different mechanics:
A Non-Strippable character has much fewer Energy Points; instead of 5 times their Stat total, such a character has only 3 times their Stat total. However, their clothes do not impact this pool total – a Non-Strippable character may wear whatever he likes without worrying about the impact on his Energy Points.
A Non-Strippable character cannot be the subject of an Attack to Strip, as described above. They do, however, follow a special rule concerning an Attack to Exhaust: When using an Attack to Exhaust against a Non-Strippable character, the attacker may choose to lower his Stats even if the Non-Strippable has Energy remaining. To offset for their immunity to being Stripped, Non-Strippable characters are more vulnerable to pain, teasing, or their own urges.
Example: Mira the Tempest intends to defeat Roy the Warrior. Roy is dressed in a full suit of armor, but this doesn't impact his Energy Point total at all: Roy has 12 Energy Points. Roy's Body score is a fearsome 4, but he has 0 Magic and 0 Cunning. Mira decides to attack Roy using Cunning, as he (by the Rock-Paper-Scissors variant rule) is weaker against Cunning attacks, since his highest Stat is Body.
Mira advances on Roy flirtatiously, and shows some leg – making a Cunning attack. She opts to try and disarm Roy of his high Body stat right away. Roy has 4 Defense against Cunning attacks. Mira spends 2 Energy to try to make the attack more successful, and her Cunning stat is 1, so she rolls 1d6 + 3 total. Mira is lucky – the die comes up a 5, for a total of 8. Subtracting Roy's 4 Defense, Mira's result is 4 – enough to reduce Roy's Body stat to 3. Roy is distracted by Mira's beauty, and can't fight her as effectively. Despite how his Stat total is reduced to 3, though, Roy keeps his old Defense and Energy total.
Non-Combatants
A non-combatant is any character who has no particular abilities in combat. Such a character is never a playable character, but rather represents bystanders, simple guards, peasants, and so forth. Such a character follows much simpler rules:
A non-combatant has only 1 point in one Stat, and will always use that Stat in combat. Most peasants have Body; a simple street urchin might have Cunning, and a scholar might have Magic.
Non-combatants have no Energy Points, but despite this, their Defense score is always fixed at 5 and cannot be lowered. However: A Non-Combatant hit by a successful Attack to Exhaust immediately loses their one Stat point, and is automatically rendered helpless. Guards are knocked out, bar wenches are caught in throes of lust, and so forth. This means that a result of 6 is always enough to dispose of such enemies.
Non-combatants respond normally to Attacks to Grapple. If subject to an Attack to Strip, a Non-Combatant is automatically Stripped Naked if the roll result is 6 or higher.
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