have we considered using a 'build an rpg' program like rpgmaker2000? apologies if it's been suggested already, but even in throwing that particular builder out there I realize that, while relatively user friendly, it still might be difficult for a non programmer to add some kind of function to make the girls go naked upon certain triggers (are you planning something like the more hp they lose the more clothes they lose?) The monsters wouldn't be that difficult, it'd be relatively easy to add a function that once you 'defeat' a creature it gets replaced with a new, less clothed monster that's basically the next phase of it.
Programming woes aside, something like rpgmaker2000 would appease the side of me that feels like this game needs to be old-school 16 bit.
Speaking of, I like your art, sir, is there any way we could see it translated into the likely medium of the game? did you say there was a program that converts hand drawn art?
...and not to sit on the fence, but I am down to put more time into this if it seems like we can actually get it out of the conceptual stage. I don't want to seem fair-weather but without the ability to even begin programming it I fear my heart will break as I follow it and never see it come to fruition... is that unfair of me?
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