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-   -   ENF Tabletop RPG: The Chronicles of Enferia Game (https://forum.oneclickchicks.com/showthread.php?t=127309)

Meepo 03-20-2012 01:33 PM

ENF Tabletop RPG: The Chronicles of Enferia Game
 
I apologize to all those of you who aren't nerdy tabletop fans - there probably won't be much sexy-cool material for you here, I'm sorry. That said, someone brought up the idea of a tabletop ENF-themed RPG, and I thought hey - our very good friend cerindclvr made a setting that would lend itself well to that sort of game.

So I, of course, went ahead and tried to make that game. It's very rough and certainly not playtested yet, but I thought I'd throw it out here as a first draft of how an ENF-themed tabletop RPG might work.

Here's my suggestion for Chronicles of Enferia: The Tabletop RPG

Dice
Chronicles of Enferia runs on a d6-based die roll system. To try to do something, roll 1d6 and add your characters' bonus. If you've ever played tabletop RPGs before, you know the drill. We'll be primarily focusing on combat first, and swing around to static difficulties and other stuff later.

The Basics
A character has the following statistics on her character sheet:

Three stats (Body, Magic, and Cunning), a Defense score, an amount of Energy, and a list of what clothes she's wearing. We'll get into the detail of all of these below.

Three stats
Body - governs athleticism, mobility, strength, and so forth.
Magic - governs ability to use various forms of magical tricks, attacks, and so forth.
Cunning - the ability to set up traps, tricks, and use various underhanded means to achieve victory.

Stats vary from 0 (no particular abilities within the field) to 6 (legendary). Usually when you roll dice, you add a Stat. A starting character gets 4 points to distribute between the three Stats.

Defense
Your characters' Defense is calculated as follows:

[Sum of Stats]/2 + 3

This means that a starting character has 5 Defense, whereas a character with three Legendary attributes will have 12. Such powerful characters are almost impossible to touch for ordinary heroes. If the sum of Stats is odd, round down.

Energy
Energy is the primary resource used by the characters. Energy is not a fixed stat of the character, but rather fluctuates as it's spent and regained. Energy can be spent to boost a characters' stats: For each point of Energy spent, add 1 to a single die roll – to a maximum of +3.

One must be careful, though, for if a character should ever run out of Energy entirely, her Defense immediately falls to 0: She is too tired to effectively defend herself. Energy can never be reduced to less than 0.

A character starts a fight or adventure with Energy equal to five times the sum of their Stats, meaning a starting character begins with 20 – however, see Clothing, below. A characters' starting Energy is also her maximum Energy, and it can never exceed the value dictated by her Stats and by her Clothing, see below.

A character recovers all spent Energy by simply resting for an hour or so. In more adventure-oriented games, Game Masters may require a full night of rest for Energy to reset.

Clothing
Prior to a fight (or adventure, in case of longer games), establish what the character is wearing. Clothing reduces starting Energy, so a scantily-clad fighter has more resources to throw around in a fight, whereas a character wrapped in lots of clothes will be weaker, but also more difficult to strip naked. Use the following chart to establish how much clothes a character can afford:

0 Energy – Purely decorative accessories, such as jewelry, ribbons, diadems, et cetera. Such items don't count as clothes for purpose of who loses an Arena battle, i.e. a character only wearing accessories has already lost.

1 Energy – Skimpy panties, skimpy bras, shoes, and socks. Some accessories may also count in this category.

2 Energy – Modest panties, modest bras, boots, stockings. Cloaks, capes, and other garments that can be used for cover, but will blow open if unattended.

3 Energy – Skirts, corsets, tops, and other simple outerwear. Also includes unbuttoned jackets.

4 Energy – Outerwear that is moderately difficult to remove, such as trousers, buttoned jackets, and other garments that are securely fastened.

6 Energy – Garments providing full-body cover, such as coveralls, a dress, a suit of leather armor, et cetera.

All clothing can, in addition, be fitted with Extra Security. Every time a character adds Extra Security, lower her starting Energy by half the cost of the secured garment (round up). Extra security might be a sturdy belt, strong buttons, a rope binding a garment in place, et cetera. See the combat rules for the benefit of this.

Example:

Let's say I'm creating Mira the Tempest. Mira is wearing a loin-cloth, gloves, high stockings, and sandals. By the rules of this particular match, she is not allowed a top.

A loin-cloth probably counts about the same as “modest panties” - it's not terribly revealing, but it's still basically underwear. Such a garment costs 2 starting Energy. The gloves are small enough that they count as 0-point accessories – her opponent will not have to remove them to win the fight, so they are free. Her sandals cost 1 starting Energy. Finally, the stockings cover her entire legs, so they would cost 2 starting Energy. Mira has thus spent 5 points of Starting Energy, reducing her value from 20 to 15. Deciding that she can do with a little bit less Starting Energy, Mira increases the security of her loin-cloth by adding a sturdy belt; this costs her half the cost of the loin-cloth, so 1 point.

Mira has 14 points of Energy as the fight begins.

By contrast, Sophie the Sorceress is dressed positively modestly at the start of a combat, wearing a full set of modest underwear, black boots, a hat, and a robe. The hat is an accessory, but since it covers her beautiful hair, we'll assign it a cost of 1. The robe costs a hefty 6 starting Energy, and bra and panties taken together cost 4. The boots cost two points, leaving Sophie with only 7 points of Energy as combat begins.

Attacking:

There are three different modes of attack in Chronicles of Enferia, differing depending on their intentions. You can attack to Strip, to Grapple, or to Exhaust. It isn't possible to deal serious damage under these rules. Irrespective of your end goal, roll 1d6, and add a relevant stat:

BODY for physical attacks, be they sword-slashes, shoves, or grasping fists,
MAGIC for magical assaults using bolts of energy, spectral hands, or what-have-you,
CUNNING for attacks that rely on trickery, such as stealthily cutting a bra strap, or luring an opponent into a trap.

If it seems unclear which Stat is appropriate, use Cunning.

Subtract your enemy's Defense from the roll result, and note what remains. If the result is 0 or less, the attack misses. Otherwise, what happens next differs depending on whether you were intending to Strip, Grapple, or Exhaust.

Variant Rule: Rock, Paper, Scissors
Under this variant rule, certain attacks are stronger against certain characters, and characters with an even spread of Stats are more well-protected from incoming attacks.

If all three of a characters' Stats are equal, she enjoys an overall +1 to Defense.

If two of a characters' Stats are tied for highest, her Defense is not modified in any way.

Otherwise, a character suffers a penalty to Defense against certain attacks, depending on what her highest Stat is. If her highest Stat is...

Body, then she is weak against Cunning attacks (Tricksters easily outwit brawny warriors)
Magic, then she is weak against Body attacks (Warriors can slam through flimsy magic with ease)
Cunning, then she is weak against Magic (Trickery helps not against fire!)

A character suffers -1 Defense against attacks which she is weak against.

Attacking to Strip

To attempt to Strip an opponent, you must target a specific garment before rolling. Note the garments' starting Energy point cost. If your remaining result, after subtracting the enemys' Defense, equals or exceeds the garments' starting Energy point cost, you have successfully stripped off the garment. Otherwise, nothing happens.

If the garment has Extra Security, as noted under Clothing rules, a successful attack results in the Extra Security modification being lost in place of the garment. Sturdy belts are weakened, some buttons are lost, etc. but the garment is not removed. The Extra Security is spent, and may not be recovered until the garment is repaired. In case it needs to be said, garments cannot be repaired in battle.

Under normal circumstances, clothes worn inside of other clothes cannot be targeted until the garment covering them is destroyed. So, a bra cannot normally be targeted if the character is still wearing a top. Game Masters may waive this requirement for particularly creatively described attacks, though.

A final note concerning Attacks to Strip: A successful Attack to Strip restores 1 Energy Point to the attacker, or 3 Energy Points if the attack resulted in the opponents' breasts, buttocks, or genitals being exposed.

A few variant rules follow, that allow a GM to “spice up” his game a little.

Variant Rule: Strip Naked
A character may opt for a single, powerful “finishing move” that strips the opponent entirely naked. Such a move can only be done against an enemy with 0 Energy remaining (and therefore, with 0 Defense). A character must declare a Strip Naked attack prior to rolling (effectively targeting all of the characters' clothes). A Strip Naked attack succeeds if the roll result equals or exceeds twice the number of garments the target has on, irrespective of their costs. Otherwise, nothing happens.

Example: Sophie quickly spends all of her Energy Points, and is reduced to 0 Defense. Mira decides to go for a Strip Naked attack even though her enemy is still fully clothed, and directs a single slash against her, intending to cut through all her clothes. Sophie wears a hat, boots, a bra, panties, and a robe – a total of six garments. Mira is a little too ambitious, and her roll falls short of 12. The attack fails.

Variant Rule: Last-Ditch Defense
This rule allows for more drawn-out stripping combats. Whenever a successful Strip Attack would result in uncovering a characters' private parts or breasts, she may invoke a Last-Ditch Defense. By spending Energy equal to twice the cost of the garment, she cancels the effect of the attack. Alternatively, she may spend Energy equal to the cost of the garment, but reduce it to a more skimpy variant (with a lower cost, and therefore easier to target).

Example: Sophie attacks Mira with a magical grasping claw, intending to tear her loin-cloth off. The attack hits, and would uncover Mira's groin entirely. Mira could spend 4 Energy to cancel the attack, but she decides to save her points; instead she spends 2 Energy points, and sees her loincloth reduced to a tiny scrap of cloth, just barely covering her private parts.

Variant Rule: Damaging Clothing
Sometimes, tearing off a piece of clothing in one attack is simply not possible. Under such circumstances, a character can try to attack a garment to damage it. Doing so is successful if the remaining roll result, after subtracting Defense, is equal to 1 or more. A damaged garment is effectively “split in half”; replace the garment with two new garments with the same point cost total. For example, Sophie's 6-point dress can be cut in half to form a 3-point skirt and a 3-point top, or a 3-point skirt can be reduced to a 2-point loincloth and a 1-point accessory (a belt, for example).

Attacking to Grapple

Attacking to Grapple represents an attack made to restrict an opponents' movement, by pinning her down, seizing her in a magical forcefield, or catching her in a trap. After subtracting the opponents' Defense, note the remaining roll result. If it is greater than 0, the attack succeeds, and your opponent is treated as Grappled.

A Grappled character has the following two options:

She may act as normal, applying your roll result as a penalty to her own rolls, and to Defense (her movement is restricted). The penalty can bring both roll results and Defense down to negative amounts. This penalty remains until she tries to break free, see below:

She may try to break free. To do so, she must succeed at a Body, Magic or Cunning roll with no penalty; if this roll equals or exceeds the penalty inflicted on her, she either breaks free or takes control of the grapple. If it doesn't, the penalty remains for as long as you keep grappling her.

If you do anything on your turn except Attack to Grapple, the target loses the Grappled condition at the end of your turn. Therefore, the best strategy is to Grapple a character for a few rounds, until you inflict a big penalty, and then Attack to Strip – letting her go, but hopefully keeping some of her clothing with you.

If a victim of a Grapple succeeds on her roll to break free, she is allowed to make a free Attack to Grapple against you. This can make grappling with a more powerful character very dangerous indeed!

Attack to Exhaust

An Attack to Exhaust targets the opponents' Energy reserves, and may represent attacks inflicting physical pain or other forms of distraction (such as tickling). It's the simplest and least exciting form of attack. When attacking to Exhaust, roll your attack and subtract the opponents' Defense; the opponent loses as many points of Energy as your remaining result.

Example: Mira is fighting Sophie the Sorceress, and is worried that her opponent might launch a powerful attack. She decides to exhaust Sophie's Energy reserves. Mira rolls her attack, and scores 6. Sophie has 3 Defense, and so loses 3 points of Energy.

An Attack to Exhaust can reduce an opponents' Energy to 0, thereby robbing her of Defense. It is therefore unwise to start out a battle with too few Energy points.

BigMara 03-20-2012 06:22 PM

Having played quite a few tabletop games in my day, this interests me a great deal. I'd certainly be up for trying this out. How many people do you think we'd need before you'd want to playtest this?

luna146 03-20-2012 09:38 PM

Oh this looks very promising.

BigMara 03-20-2012 09:47 PM

So, Meepo, should we try writing up character sheets for whenever the playtesting happens? And how will leveling up be handled, if at all? How much freedom will we have with magic and such?

Derelict 03-21-2012 03:24 AM

This is quite a comprehensive system! I'm simply stunned to see how quickly these rules came together! I applaud your effort to put a system together for an ENF game.

But, now, I will play "Devil's Advocate" (please take no offense):

1. Will it be awkward to play the role of a female character? It's one thing to write stories, but it's another thing to put yourself in the role of a very different character. You, yourself, wouldn't mind seeing your character stripped and exposed, but your character will seek the exact opposite results!

2. Will it be fun, or (as we geeks are prone to do) is it all about the numbers pr0n? Sometimes, a sick amount of joy is found in min-maxing our characters. (Ask any hardcore MMO player for evidence.)

3. Can it be played well in a forum environment, or will frequent breaks for die rolls frustrate the action?

Just some things to think about! :)

Meepo 03-21-2012 08:40 AM

It's good to see someone play Devil's Advocate. The system certainly has a few problems.

1. I wrote the system for myself, and I kinda like the idea of playing a female character, so I started from that point. I am going to introduce a non-strippable option though, for those who want to play male characters (or for when the PCs want to defeat someone without stripping them, whyever you would want that) - which would be impossible to Attack to Strip, but work under a very similar mechanic allowing you to Attack to Knock Out.

As I said though, personally I would find it more fun to play a woman stripping other women, but that's just me. The cognitive dissonance between "my character wants to avoid being stripped" but "I want her to" is something I personally would have no problem with.

2. So far, the system is a bit too blunt for min-maxing. I'm going to introduce two new mechanics though - a bonus for fun or clever descriptions (at the GM's discretion) to encourage fun stripping attacks and not just hundreds of "I slash her bra strap". I'm also planning on writing some special attacks to make the three stats more different - as it stands, they just differ in terms of how attacks are described. Such special attacks could allow for a bit more number-crunching, even if that's not the object of the game.

3. I wrote the system with the intent of minimizing die rolls. On your turn, you do a single roll for a single attack, and if that's successful, whatever you described comes to pass. The die is also the smallest, simplest type I could think of, so that even in a forum environment with no die roller, the GM can just grab a die out of any old set and roll them himself. The players will in that case have to trust the GM to be fair!

BigMara:

A level-up system is coming. It would allow you to raise Stats, and thereby unlock more Energy - potentially allowing characters to wear more clothes, but only if they don't want to use the Energy in combat. So far, the system is only balanced for starting characters though - I'd have to run some tests and maybe tweak the system for stronger characters. We don't want to make our heroines too well-dressed, do we?

Freedom with magic and such: Thus far, there are no limits to how you're allowed to describe your attacks.

I would appreciate if you tried to make a character under the current rules - doing so might expose flaws I haven't thought of in the system myself. I'd love to see people type up some characters and see what might be done!

Dew0427 03-21-2012 09:56 AM

Do you have any rules yet for creating characters?

Meepo 03-21-2012 09:58 AM

More material
 
In this post:

*Rules for defeating enemies without stripping them, such as by teasing, tickling, or humiliating them.
*Rules for character advancement
*Two new types of characters: Non-Strippable characters, and Non-Combatants. These follow special rules.

Next project:

*Writing some nifty powers to allow for further character customization. Call 'em feats, powers, disciplines, or whatnot - the intent is to give the characters special tricks that only they have access to. Likely such tricks should favour characters with a more even spread of Stats, since having a single high Stat is currently the best offensive option.

Exhausting beyond 0 Points: A Different Kind of Defeat

A particularly sadistic character can continue to Exhaust a character after she's reached 0 Energy. Doing so represents more extreme distractions, such as pain, burning humiliation, or irresistible lust.

When an Attack to Exhaust hits a character with 0 Energy Points, the attacker declares that she's targeting one of her opponents' Stats. If the result on the roll, after subtracting Defense, is equal to or higher than the targets' chosen Stat, that Stat is temporarily reduced by one point due to distractions. A character reduced to a rating of 0 in all Stats becomes helpless, and is completely at her attackers' mercy.

Stats reset to their normal value as soon as the character gets enough rest to recover her Energy Points.

Stat reduction does not impact Energy Point total, nor does it impact Defense. This is relevant for Non-Strippable characters (see below).

Example: Mira has reduced Sophie's Energy to 0 due to successive Attacks to Exhaust. Confident that she can win this fight, Mira decides to toy with her enemy a little bit. She makes an attack with Cunning, representing her belittling and mocking Sophie's tiny breasts. The attack is successful, and Sophie is overcome with rage, unable to focus on her spellcasting – Sophie's Magic is reduced by 1 point. Should Mira continue to belittle and scorn Sophie until all her Stats fall to 0, the once-proud sorceress would be overcome with shame and anger, and Mira could do whatever she pleased with her - all her attacks against Sophie would be automatically successful.

Character Advancement

It is possible to advance ones' character in Chronicles of Enferia, by raising their Stats – thereby directly impacting their Defense and their available amount of Energy. As with many other tabletop RPG systems, to advance your character you must collect Experience Points, which you can then use to purchase upgrades.

Spending Experience Points

To increase one of your characters' Stats, you must spend experience points equal to the new Stat rating times five. So, to raise a Stat from 2 to 3, you must spend 15 experience points. To raise a Stat from 0 to 1, you only need to spend 5 Experience Points.

Designers' note: Since having a single high Stat allows more powerful attack rolls, it is more expensive to raise a high Stat than a low Stat.

Earning Experience Points

GM's are encouraged to “wing it” a little with experience point awards. Since this game is primarily designed for online play, it is less designed with typical RPG “sessions” in mind. That said, here are some guidelines for experience point awards for individual characters:

Stripping a weaker character (one with 2 or more lower Stat total): 1 Experience point
Stripping a character of same strength (Stat total within 1 point of each other): 2 Experience points
Stripping a stronger character (one with 2 or more higher Stat total): 3 Experience points
Meeting a significant story goal (such as winning a tournament): 3 Experience points
Humiliating an enemy beyond merely stripping them: 1 bonus Experience point (GM's discretion)
Furthering a relationship (love, rivalry, etc.) with another player character: 1 Experience point

When characters work together in groups, assign the point total to the entire group, and split it evenly – except the reward for furthering a relationship, which applies only to the two characters doing it (if you know what I mean).

Different Types of Characters

This section describes types of characters that are different from standard player characters. There are two such basic types:

Non-Strippable Characters

Some characters (usually males) are not subject to the usual stripping rules. These characters may not be stripped, though they can be Exhausted and Grappled as normal. A Non-Strippable character works by slightly different mechanics:

A Non-Strippable character has much fewer Energy Points; instead of 5 times their Stat total, such a character has only 3 times their Stat total. However, their clothes do not impact this pool total – a Non-Strippable character may wear whatever he likes without worrying about the impact on his Energy Points.

A Non-Strippable character cannot be the subject of an Attack to Strip, as described above. They do, however, follow a special rule concerning an Attack to Exhaust: When using an Attack to Exhaust against a Non-Strippable character, the attacker may choose to lower his Stats even if the Non-Strippable has Energy remaining. To offset for their immunity to being Stripped, Non-Strippable characters are more vulnerable to pain, teasing, or their own urges.

Example: Mira the Tempest intends to defeat Roy the Warrior. Roy is dressed in a full suit of armor, but this doesn't impact his Energy Point total at all: Roy has 12 Energy Points. Roy's Body score is a fearsome 4, but he has 0 Magic and 0 Cunning. Mira decides to attack Roy using Cunning, as he (by the Rock-Paper-Scissors variant rule) is weaker against Cunning attacks, since his highest Stat is Body.

Mira advances on Roy flirtatiously, and shows some leg – making a Cunning attack. She opts to try and disarm Roy of his high Body stat right away. Roy has 4 Defense against Cunning attacks. Mira spends 2 Energy to try to make the attack more successful, and her Cunning stat is 1, so she rolls 1d6 + 3 total. Mira is lucky – the die comes up a 5, for a total of 8. Subtracting Roy's 4 Defense, Mira's result is 4 – enough to reduce Roy's Body stat to 3. Roy is distracted by Mira's beauty, and can't fight her as effectively. Despite how his Stat total is reduced to 3, though, Roy keeps his old Defense and Energy total.

Non-Combatants

A non-combatant is any character who has no particular abilities in combat. Such a character is never a playable character, but rather represents bystanders, simple guards, peasants, and so forth. Such a character follows much simpler rules:

A non-combatant has only 1 point in one Stat, and will always use that Stat in combat. Most peasants have Body; a simple street urchin might have Cunning, and a scholar might have Magic.

Non-combatants have no Energy Points, but despite this, their Defense score is always fixed at 5 and cannot be lowered. However: A Non-Combatant hit by a successful Attack to Exhaust immediately loses their one Stat point, and is automatically rendered helpless. Guards are knocked out, bar wenches are caught in throes of lust, and so forth. This means that a result of 6 is always enough to dispose of such enemies.

Non-combatants respond normally to Attacks to Grapple. If subject to an Attack to Strip, a Non-Combatant is automatically Stripped Naked if the roll result is 6 or higher.

Meepo 03-21-2012 10:12 AM

Quick Character Creation (Using the rules in existence thus far)

Step 1: Determine character concept. Decide whether the character is Strippable (hot!) or Non-Strippable (yawn).

Step 2: Assign 4 points between Body, Magic, and Cunning.

Step 3: Note Energy (20 if Strippable, 12 otherwise) and Defense (5).

Step 4: Buy Clothes. In case it needs be said, a character is not allowed to fight naked, as a naked fighter has lost the battle by default. Consult the chart of clothes and their costs, note down the outfit, and reduce starting Energy appropriately. Non-Strippable characters simply skip this step.

Step 5: Decide other stuff that has no rules yet, such as weapons used, spells known, et cetera, et cetera. There will be rules for this in the future, but for now this is all purely cosmetic - all attacks use the same mechanic.

Step 6: Note down current Experience Points (Zero).

luna146 03-21-2012 12:59 PM

Can not wait for more details. I want to play badly. And who will be doing to die rolls? Do we go by an honor system or does the gm do it.

BigMara 03-21-2012 03:52 PM

Alright, here's my sheet. Feel free to tell me it sucks if it does. ;)

Description

Name: Annalise Fleurette Rouge

Race: Human

Age: 18

Hair: Light brown, shoulder length

Eyes: Cobalt blue

Height: 5'3"

Weight: 103 lbs

Body Type: Thin, Lithe


Stats

Body: 2
Magic: 2
Cunning: 0

Defense: 5

Starting Energy: 20

Equipment

Feathered Hat - 1
Modest Bra - 2
Modest Panties - 2
Ruffled Blouse - 2
Stockings - 2
Boots - 2
Skirt (Mid-Thigh) - 3

20 - 14 = 6 Energy

Weapons and Spells

Dueling Sabre
Mid-Level Fire Magic, as it is her specialty
Low-Level Ice, Lightning, and Water Magic
Low-Level Healing and Shield Magic
Low-Level Haste Magic

Personal Information

As the daughter of a small province's duke, Annalise was practically fed with the silver spoon her mouth had held at birth. That is to say that she has lived a somewhat pampered life, despite her family's admittedly-small amount of influence in Enferia's politics. With nothing but the best education in both swordplay and spellcraft, Annalise excelled in most everything she cared to try, eventually finding herself invited to attend a prestigious arcane academy at the tender age of thirteen. Her five years there were, admittedly, somewhat more challenging than she would ever care to admit, though while she is by no means a master magus, she managed to become basically proficient in enough disciplines of magic to still pass with high - but not top - marks.

Getting slightly more personal, Annalise's pampered upbringing tends to manifest itself in the way of a slight arrogant streak, though she is typically polite and friendly to those around her, and none can say she lacks confidence, what with her reliable supply of glib retorts when challenged. She is a very proud person, both on and off the battlefield, and despite usually being kind, she is not quite "warm".

Magic has made her mind and senses sharp, while swordplay has toned her body and made her more than a bit agile. However, Annalise has always had what she tends to call an "elf's body". She has always been small for her age, both in size and stature, and her athletic nature rendered excess body fat a non-issue. Because of this, Annalise could be relatively easy to pin by a particularly muscular opponent, and her thinness ensures that her breasts, hips, and bottom are all on the slightly diminutive side. This is not to say that she is not without curves - Far from it, in fact. The curves she has just happen to be a tad more slight. As previously mentioned, her figure could most easily be compared to that of an elven maiden.

cerindclvr 03-21-2012 04:09 PM

System seems good -- its solid, simple, and leaves a lot of room for improvising rules in more complex situations that can be resolved with a simple d6 roll. I love the variants such as the last ditch attacks and the rock paper scissor dynamic. And I'm sure we can tweak it after a bit of playtesting if anything feels 'broken'. I don't predict any min/maxing or powerplaying will really be possible in such a simple system, plus, with close GM moderation, it shouldnt be an issue. We're in this for the fun, no?

4 people, including the GM, seems like a good number to start things off... any fewer and we risk hurting the fun, though it might be better to test with fewer people at first? Any more than 4-5 and we start to bog things down, IMHO (having done a lot of tabletop rpg).

As for the female character thing... I think anyone who has written some ENF fiction should have no problem exercising "cognitive dissonance" as Meepo said. I'm not gonna be question who actually IS and who ISN'T a girl IRL, and it's not really the point, is it? Plus, it seems like an 'all or nothing' proposition. If, for instance, I decide I want to control Christie the Grey Witch in some sort of power-reduced form (amnesia or some sort of curse strips her of her usual immense powers) I would feel wayyyy more self conscious if the other few characters were non-strippable males. What fun is that, after all? Anyone participating in Zapp's Enfwar should understand this, although there was the clever device of dividing the 'players' from the 'actors' by suggesting that the girls are actually receiving commands from their players...

I'd almost prefer a chat room based situation with 'live' dice rolls -- waiting for dice rolls and resulting posts in a forum format would drag the pace to a crawl. That said, if that 's the only practical way to do it (besides scheduling meet times and whatnot for chatroom style play) then that's what we gotta do! Just gotta find the appropriate forum...

If it goes on long enough, leveling should most certainly be a thing!! How is Christie supposed to earn her powers back if not, after all? hehe...

Speaking of, once characters have been loosely made, I fully endorse a system of special powers... even if it's something simple like "once per session you can expend a burst of heroic energy which allows you to 'spend' more energy on a single attack, or something like that based on your character's theme... A cunning character might be able to spend energy to raise their defense against one attack, and so on...

let's give the character creation system a try and see if I understand it, eh?

Name: Christie Grey

Attributes:
Body:1
Magic:2
Cunning:1
Energy: 20 (15)
Defense: 5

Clothing: Circlet (0 pt), Sandals (1 pt), Tattered dress (3-4 pts?), Skimpy panties (1 pt), Claw bracers (0-3 point weapon accessory?)

Exp: 0/0

Potential attacks?: Weapons and spells could be chosen at character creation, and possibly provide a bonus to attacks to the tune of 1-3 (depending on what kind of sacrifices you make at character creation to 'purchase' them or how hard it was to find them along the quest), with spells costing energy but having a high payoff. And depending on how complicated we wanna make this, spells, attacks, and defensive maneuvers could have additional effects. E.g. Christie decides to create a shockwave of force emanating out from her person. The attack costs five energy but adds a 3 to her attack and a 2 to her defense for the round. The GM could also rule that the attack has a reduced cost because it might affect friendly targets, or he might increase the cost based on the number of opponents it's supposed to hit.

tl;dr: Love this idea, the system looks like it'll work fine, here's my character, when do we start???

BigMara 03-21-2012 04:37 PM

My own sheet is just awaiting mod approval. I'm guessing that's because of how big it ended up being.

cerindclvr:

I think I'd rather have these games follow a play by post format, even if it's slower. I usually don't have time to spend in a live chat for hours and hours, and I think having them here would allow for more detailed writing. Just my two cents.

luna146 03-21-2012 05:22 PM

Sorry if there are any spelling or grammatical errors. Using a tablet.

Name : Luna gold

Attributes
body : 3
Magic : 0
Cunning : 1
Energy: 10 (20)
defense : 5

Clothing : boots (2 energy) simple shirt (3 points) simple pants (3 points) skimpy bra (1 point) skimpy panties (1 point)

Weapons : sword (simple cutting sword) 2 knives. (For throwing or for up and close clothes cutting.)

Exp 0/0

Not the best charecter but hopefully i can develope it in the future.

Meepo 03-21-2012 05:23 PM

As for how to play the game: I suppose I could volunteer to GM this, but only if it's done in a forum format - I don't have time to spend on chatroom type games, I'm afraid. Forums would also allow for longer descriptions, as pointed out from above. If mods allow it, we could play it here, with the GM handling die rolls.

4 people including GM sounds good enough, perhaps five. We've got a few interested people thus far, it would seem.

I very much encourage playing girls. Non-Strippables are first and foremost meant as NPCs, even though they are technically playable.

Weapons as accessories is a great idea, cerindclvr. I'll be sure to add that in the next version. Christie's tattered dress could probably count as 3 points, giving her 15 points to throw around in combat. (an interesting interpretation of the dress being tattered might be, that while it offers full-body protection, characters can target her panties without first attacking the dress). And yes, you've gotten the grasp of the character quite well - she works!

Looking forward to seeing what others come up with.

[By the way: My computer is in a very unstable position, so I'd appreciate getting contact information from someone (maybe in a private message) so I could send them the document in the event that my computer suffers permadeath. It'd be good to have a backup copy somewhere.]

Meepo 03-21-2012 05:27 PM

Who is playing:

cerindclvr as Christie Grey
luna146 as Luna Gold
BigMara as... someone?

We've got enough to start up a game, though I suppose there is room for one more player. Derelict or Dew0427, either of you wanna come on board?

Derelict 03-21-2012 05:30 PM

In order to best utilize the forum format, players may have to "chain" their attacks and spell out what their short term plan is. And, they should probably list a contingency in case the die rolls don't go as planned. If that fails... Well, your character is in a world of trouble! :) Moving one bit at a time would get old fast.

And, I think rolls should be left up to the GM. For fun, the actual number could be posted, too.

And, cerin, feel free to design your main characters with advanced stats. They're famous icons! ;)

Finally, I think players should list their interests so that a GM can focus on details that matter to the player. Some players may be into EUF and want to hear all about intricate pantie details, or another player might dig large breasts and want to hear more about them. That's part of why we're here, right? :D

Meepo 03-21-2012 05:41 PM

Derelict, those are some very good points. Let me address them one by one:

1. Yes, writing down a sequence of attacks might be a good idea. Two or at most three attacks in one post is probably a good amount - after more than three attacks, the playing field might be radically different.

2. I agree. Doing the rolls and posting the result is probably the best idea.

3. Cerindclvr, this is your world! Feel free to make the more powerful characters, by all means! There are yet no rules for having more Special Moves than a starting character, but they're upcoming.

4. Yes, please do describe what you're looking for - it's always good to be on the same page regarding what appeals about a given scene or combat. On the same note - do people want to play out an "adventure"? I think it's perhaps best to start with a simple arena combat (maybe, if we get 4 players, a simple 2 vs. 2 set-up) and then, if everything works out, move on to a longer story.

Derelict 03-21-2012 05:59 PM

Whatever the case, the game needs to adapt to the "disruption" of players responding at different speeds.

I'll try to concoct a character later... with a real keyboard. :)

wildfang95 03-21-2012 06:17 PM

yo i wouldn't mind giving this game a go, if theres room just give me a shout

Meepo 03-21-2012 06:31 PM

Murplefleem, that is fine. Go ahead and post your ideas here, and we'll see what we can make of them. Here's another little piece of quick writing I put together, which details more advanced weapons.

(By the way: Does anyone have an idea of where we might play this game? Would it be okay to play it here, you think? If so, we could potentially start up a test-duel between two or more characters more or less right away...)

Weapons!

The following optional rules detail more advanced use of weapons. Normally, a weapon is a mere cosmetic detail, one which neither adds or subtracts any bonus for a character. With these rules, however, characters can purchase more powerful weapons which have an in-game representation.

A Weapon is purchased as a Garment, costing any amount between 1 and 6 points of starting Energy. Like any Garment, it may be targeted by an Attack to Strip, representing an attempt to disarm the character of her weapon. Unlike a Garment, though, a character can recover her weapon after she loses it – to do so, she must spend her next action recovering the weapon, and may take no other action. Additionally, she must pay a number of Energy Points equal to the cost total of the Weapon - if she fails to do so, the weapon is somehow outside her reach. Perhaps an enemy stole it, or it ended up too far away for her to recover.

In exchange for this sacrifice of Energy Points, a weapon comes with a boon. Decide whether the weapon boosts Body, Cunning, or Magic-based attacks. Whenever a character makes an attack of this type and is using the Weapon, she enjoys a simple bonus: If the d6 comes up showing a number equal to or lower than the weapons' point cost, add a +1 to the result. A weapon rated 6, thus, always grants a +1 bonus.

EXAMPLE: Mira the Tempest has a short sword, which her player sets to being worth 2 points. Mira makes a Body-based Attack to Strip against Sophie the Sorceress using this sword. She has 3 points of Body, and spends no Energy Points on the roll. The GM rolls a d6, and it comes up a 2. This is equal to the short swords' cost, so the die roll is treated as a 3 instead. This plus Mira's Body rating of 2 is exactly 6 – the attack barely hits!

luna146 03-21-2012 06:36 PM

I have no idea where we can play this. I was just about to ask that.

BigMara 03-21-2012 06:37 PM

I'd be okay with playing this here. Also, I sent my sheet to Meepo, but I guess my character's weapon would be worth two energy. My character may need to lose an article or two, since she's spent most of her energy already. :p

Edit: Oh, now it lets me post...

Meepo 03-21-2012 06:40 PM

I'd be okay with playing here, too, if the mods allow it. That might allow fans of Enferia who don't want to play themselves to enjoy the stories that unfold - but alas, I'm not sure it would be allowed.

BigMara: The weapons rules are optional. Your character can have a weapon without it offering a bonus of any kind, though if you want it to provide a bonus, you'd better be prepared to strip down your character a little. I went with this rule to allow both a character with effectively useless, cosmetic weapons, and to allow a character with a legendary magical sword, or something like that.

BigMara 03-21-2012 06:43 PM

Hmm, okay. I think I'll keep her weapon purely cosmetic for now, then.

Why not ask the mods if playing here would be allowed? It seems like it would probably be okay. It's not much different from writing a new story, after all.

AlphaLurker 03-21-2012 11:21 PM

what races exist/are allowed in the Enferia setting?

wildfang95 03-22-2012 08:17 AM

my character:
Name:Merry Moonlight

Attributes:
Body:0
Magic:3
Cunning:1
Energy:20(9)
Defense:3

Clothing:
Boots(1pts) stockings(1pts) skirt(2pts) shirt(2pts) White hooded Robe(3pts) black laced bra(1pts) black laced panties(1pts)

If this is alright let me know:D

Dew0427 03-22-2012 09:42 AM

Here is my character


Description

Name: Alison Erving

Race: Human

Age: 21

Hair: Red, Shoulder length. Normally in ponytail

Eyes: Blue

Height: 5'9"

Weight: 110 lbs

Body Type: Somewhat curvy


Stats

Body: 2
Magic: 0
Cunning: 2

Defense: 5
Energy: 5

Equipment

Red Lace Bra (1), Red Lace Panties (1), Black Sheer Stocking (2), Purple Knee High, short sleeved dress (6), Black Leather Corset (3), Black Leather Boots (2), Ribbon in hair (0), Gold Necklace (0), Matching gold bracelets on each wrist (0)

Weapons and Spells
Fencing Rapier

Signature Moves
Not So Shy
Yoink!

Personal Information
Alison Erving is a noble girl was always loved sword play and putting on a show while doing it. She is boastful, arrogant and also not that shy.

BigMara 03-22-2012 11:26 AM

Oh, cool, my sheet finally got approved by the mods. Looks like I forgot my signature skills, though. I went with Signature Weapon, Telekinetic Scissors, and Energy Drain.


Dew:

That's almost exactly the same as my character, only with her points spread between body and stealth instead of body and magic. Just saying...

Derelict 03-22-2012 11:56 AM

Awww, looks like you'll have to make a new character, BigMara!

I kid, I kid! :)

I wonder if (for now) the game is best moved to the Post Testing Area subforum here? At least, while it's in a testing phase. You've got a lot of players signing up, Meepo!

BigMara 03-22-2012 11:59 AM

Aww maaaan... ;)

But seriously, have we gotten an answer from the mods yet? Wherever we run the game is fine with me as long as we're not moving it somewhere else.

Meepo 03-22-2012 01:02 PM

Yeah, we've got a lot of players and I can't handle everyone just yet. I'm thinking though, let's first go through a simple test phase with four players, in a 2 vs. 2 team and no NPCs - after that we can move on to the real thing, and see what we do. And of course, if anyone else wants to be Game Master for the rest of the players, I ain't got nothing against that.

I've asked one moderator whether we're allowed to play here or not, but I haven't as of yet gotten a response, sadly.

BigMara 03-22-2012 01:28 PM

Why don't we start with the first four here, then, and if it turns out to not be allowed here, we can find somewhere else? I'd be up for the 2 vs 2 match whenever you guys are.

Derelict 03-22-2012 01:39 PM

If contained to a small handful of threads, the RPG should be fine here.

If it spills over into dozens of threads, I could see how that would be disrespectful to people just wanting to read stories.

Meepo 03-22-2012 01:59 PM

Fair enough, let's try doing it here, then. BigMara and Dew0427, your characters seem to be finished (even though they are a bit similar, I suppose), so you two are in the first fight. Cerindclvr, this is your setting, so you're obviously let into the test fight as Christie Grey - though you should pick some Signature Moves (four, to be precise, since Christie has such a broad spread of Stats).

It seems we have three candidates for the last slot in this game, namely luna146, Murplefleem, and wildfang. All three have characters, but neither character is 100% finished yet - so I'll give the final slot to whoever posts an updated character sheet including Signature Moves. Sound fair?

The first fight won't probably last forever, so don't worry if you didn't get in the first round here - we can always discuss our options after the first test fight.

BigMara 03-22-2012 02:01 PM

Oh, are these going to be 1-on-1 fights, or should we wait until we have four people so it can be 2-on-2?

Meepo 03-22-2012 02:10 PM

I was thinking running them 2-on-2. Is there a particular reason why we should try doing 1-on-1 fights instead, you think?

BigMara 03-22-2012 02:18 PM

Nah, I actually prefer the idea of 2 vs 2. I think I just misread your previous post where you said Dew and I were going to be in the first match. I get it now, though.

wildfang95 03-22-2012 03:40 PM

I don't mind not being in the first fight and just observing,(to get full understanding of everything....i know its a bit weird but its just my style sorry:p) when we start actually questing or during the 2nd round i'll join, if thats cool.

AlphaLurker 03-22-2012 04:44 PM

all the characters seem human so far
is that the only race allowed?
looking at the stories Elves seem to exist, is this a standard fantasy setting like D&D?

also since the 4 players have been selected are people still allowed to make characters?
also are you allowed to draw your character or does physical description have to be in text?


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