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-   -   ENF Tabletop RPG: The Chronicles of Enferia Game (https://forum.oneclickchicks.com/showthread.php?t=127309)

BigMara 03-21-2012 02:52 PM

Alright, here's my sheet. Feel free to tell me it sucks if it does. ;)

Description

Name: Annalise Fleurette Rouge

Race: Human

Age: 18

Hair: Light brown, shoulder length

Eyes: Cobalt blue

Height: 5'3"

Weight: 103 lbs

Body Type: Thin, Lithe


Stats

Body: 2
Magic: 2
Cunning: 0

Defense: 5

Starting Energy: 20

Equipment

Feathered Hat - 1
Modest Bra - 2
Modest Panties - 2
Ruffled Blouse - 2
Stockings - 2
Boots - 2
Skirt (Mid-Thigh) - 3

20 - 14 = 6 Energy

Weapons and Spells

Dueling Sabre
Mid-Level Fire Magic, as it is her specialty
Low-Level Ice, Lightning, and Water Magic
Low-Level Healing and Shield Magic
Low-Level Haste Magic

Personal Information

As the daughter of a small province's duke, Annalise was practically fed with the silver spoon her mouth had held at birth. That is to say that she has lived a somewhat pampered life, despite her family's admittedly-small amount of influence in Enferia's politics. With nothing but the best education in both swordplay and spellcraft, Annalise excelled in most everything she cared to try, eventually finding herself invited to attend a prestigious arcane academy at the tender age of thirteen. Her five years there were, admittedly, somewhat more challenging than she would ever care to admit, though while she is by no means a master magus, she managed to become basically proficient in enough disciplines of magic to still pass with high - but not top - marks.

Getting slightly more personal, Annalise's pampered upbringing tends to manifest itself in the way of a slight arrogant streak, though she is typically polite and friendly to those around her, and none can say she lacks confidence, what with her reliable supply of glib retorts when challenged. She is a very proud person, both on and off the battlefield, and despite usually being kind, she is not quite "warm".

Magic has made her mind and senses sharp, while swordplay has toned her body and made her more than a bit agile. However, Annalise has always had what she tends to call an "elf's body". She has always been small for her age, both in size and stature, and her athletic nature rendered excess body fat a non-issue. Because of this, Annalise could be relatively easy to pin by a particularly muscular opponent, and her thinness ensures that her breasts, hips, and bottom are all on the slightly diminutive side. This is not to say that she is not without curves - Far from it, in fact. The curves she has just happen to be a tad more slight. As previously mentioned, her figure could most easily be compared to that of an elven maiden.

cerindclvr 03-21-2012 03:09 PM

System seems good -- its solid, simple, and leaves a lot of room for improvising rules in more complex situations that can be resolved with a simple d6 roll. I love the variants such as the last ditch attacks and the rock paper scissor dynamic. And I'm sure we can tweak it after a bit of playtesting if anything feels 'broken'. I don't predict any min/maxing or powerplaying will really be possible in such a simple system, plus, with close GM moderation, it shouldnt be an issue. We're in this for the fun, no?

4 people, including the GM, seems like a good number to start things off... any fewer and we risk hurting the fun, though it might be better to test with fewer people at first? Any more than 4-5 and we start to bog things down, IMHO (having done a lot of tabletop rpg).

As for the female character thing... I think anyone who has written some ENF fiction should have no problem exercising "cognitive dissonance" as Meepo said. I'm not gonna be question who actually IS and who ISN'T a girl IRL, and it's not really the point, is it? Plus, it seems like an 'all or nothing' proposition. If, for instance, I decide I want to control Christie the Grey Witch in some sort of power-reduced form (amnesia or some sort of curse strips her of her usual immense powers) I would feel wayyyy more self conscious if the other few characters were non-strippable males. What fun is that, after all? Anyone participating in Zapp's Enfwar should understand this, although there was the clever device of dividing the 'players' from the 'actors' by suggesting that the girls are actually receiving commands from their players...

I'd almost prefer a chat room based situation with 'live' dice rolls -- waiting for dice rolls and resulting posts in a forum format would drag the pace to a crawl. That said, if that 's the only practical way to do it (besides scheduling meet times and whatnot for chatroom style play) then that's what we gotta do! Just gotta find the appropriate forum...

If it goes on long enough, leveling should most certainly be a thing!! How is Christie supposed to earn her powers back if not, after all? hehe...

Speaking of, once characters have been loosely made, I fully endorse a system of special powers... even if it's something simple like "once per session you can expend a burst of heroic energy which allows you to 'spend' more energy on a single attack, or something like that based on your character's theme... A cunning character might be able to spend energy to raise their defense against one attack, and so on...

let's give the character creation system a try and see if I understand it, eh?

Name: Christie Grey

Attributes:
Body:1
Magic:2
Cunning:1
Energy: 20 (15)
Defense: 5

Clothing: Circlet (0 pt), Sandals (1 pt), Tattered dress (3-4 pts?), Skimpy panties (1 pt), Claw bracers (0-3 point weapon accessory?)

Exp: 0/0

Potential attacks?: Weapons and spells could be chosen at character creation, and possibly provide a bonus to attacks to the tune of 1-3 (depending on what kind of sacrifices you make at character creation to 'purchase' them or how hard it was to find them along the quest), with spells costing energy but having a high payoff. And depending on how complicated we wanna make this, spells, attacks, and defensive maneuvers could have additional effects. E.g. Christie decides to create a shockwave of force emanating out from her person. The attack costs five energy but adds a 3 to her attack and a 2 to her defense for the round. The GM could also rule that the attack has a reduced cost because it might affect friendly targets, or he might increase the cost based on the number of opponents it's supposed to hit.

tl;dr: Love this idea, the system looks like it'll work fine, here's my character, when do we start???

BigMara 03-21-2012 03:37 PM

My own sheet is just awaiting mod approval. I'm guessing that's because of how big it ended up being.

cerindclvr:

I think I'd rather have these games follow a play by post format, even if it's slower. I usually don't have time to spend in a live chat for hours and hours, and I think having them here would allow for more detailed writing. Just my two cents.

luna146 03-21-2012 04:22 PM

Sorry if there are any spelling or grammatical errors. Using a tablet.

Name : Luna gold

Attributes
body : 3
Magic : 0
Cunning : 1
Energy: 10 (20)
defense : 5

Clothing : boots (2 energy) simple shirt (3 points) simple pants (3 points) skimpy bra (1 point) skimpy panties (1 point)

Weapons : sword (simple cutting sword) 2 knives. (For throwing or for up and close clothes cutting.)

Exp 0/0

Not the best charecter but hopefully i can develope it in the future.

Meepo 03-21-2012 04:23 PM

As for how to play the game: I suppose I could volunteer to GM this, but only if it's done in a forum format - I don't have time to spend on chatroom type games, I'm afraid. Forums would also allow for longer descriptions, as pointed out from above. If mods allow it, we could play it here, with the GM handling die rolls.

4 people including GM sounds good enough, perhaps five. We've got a few interested people thus far, it would seem.

I very much encourage playing girls. Non-Strippables are first and foremost meant as NPCs, even though they are technically playable.

Weapons as accessories is a great idea, cerindclvr. I'll be sure to add that in the next version. Christie's tattered dress could probably count as 3 points, giving her 15 points to throw around in combat. (an interesting interpretation of the dress being tattered might be, that while it offers full-body protection, characters can target her panties without first attacking the dress). And yes, you've gotten the grasp of the character quite well - she works!

Looking forward to seeing what others come up with.

[By the way: My computer is in a very unstable position, so I'd appreciate getting contact information from someone (maybe in a private message) so I could send them the document in the event that my computer suffers permadeath. It'd be good to have a backup copy somewhere.]

Meepo 03-21-2012 04:27 PM

Who is playing:

cerindclvr as Christie Grey
luna146 as Luna Gold
BigMara as... someone?

We've got enough to start up a game, though I suppose there is room for one more player. Derelict or Dew0427, either of you wanna come on board?

Derelict 03-21-2012 04:30 PM

In order to best utilize the forum format, players may have to "chain" their attacks and spell out what their short term plan is. And, they should probably list a contingency in case the die rolls don't go as planned. If that fails... Well, your character is in a world of trouble! :) Moving one bit at a time would get old fast.

And, I think rolls should be left up to the GM. For fun, the actual number could be posted, too.

And, cerin, feel free to design your main characters with advanced stats. They're famous icons! ;)

Finally, I think players should list their interests so that a GM can focus on details that matter to the player. Some players may be into EUF and want to hear all about intricate pantie details, or another player might dig large breasts and want to hear more about them. That's part of why we're here, right? :D

Meepo 03-21-2012 04:41 PM

Derelict, those are some very good points. Let me address them one by one:

1. Yes, writing down a sequence of attacks might be a good idea. Two or at most three attacks in one post is probably a good amount - after more than three attacks, the playing field might be radically different.

2. I agree. Doing the rolls and posting the result is probably the best idea.

3. Cerindclvr, this is your world! Feel free to make the more powerful characters, by all means! There are yet no rules for having more Special Moves than a starting character, but they're upcoming.

4. Yes, please do describe what you're looking for - it's always good to be on the same page regarding what appeals about a given scene or combat. On the same note - do people want to play out an "adventure"? I think it's perhaps best to start with a simple arena combat (maybe, if we get 4 players, a simple 2 vs. 2 set-up) and then, if everything works out, move on to a longer story.

Derelict 03-21-2012 04:59 PM

Whatever the case, the game needs to adapt to the "disruption" of players responding at different speeds.

I'll try to concoct a character later... with a real keyboard. :)

wildfang95 03-21-2012 05:17 PM

yo i wouldn't mind giving this game a go, if theres room just give me a shout


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